Welcome to Eleven! We are a small team of Glitchen trying to reassemble the code from our beloved game Glitch! What is Glitch - or Eleven, you might ask? It's a peaceful, cooperative, massively multiplayer game in which you pet trees, milk butterflies, gasmogrify vapour, build furniture, brew hooch, grow herbs, tune bubbles, and make salt in a spice mill...with friends.

We are eager to bring the game back to the fans as well as introduce it to those that never had the privilege to experience it. Stick with us for more exciting updates! Please see our FAQ for more information about our goals.


  • Join our community for the latest news about our Alpha stage and other exciting things!
  • Test out the new Wardrobe and Vanity here!
  • Check out our You Tube channel!

Latest News

Notes from the Undergrowth

Hi all! We’re still hard at work on this, but the current focus of development effort involves a bunch of server-side reliability and data consistency work which isn’t particularly shiny or fun to write about!  (Some user-facing stuff does make progress–aside from characters needing to be unstuck less, there are small bits of progress like the Greedy Street Spirit quest now working properly.)

The Eleven Giants forums are a much better place to stay a bit more up-to-date with what’s going on, or at least admire some screenshots. (Thank you, Eris Lord Freedom!)

Other eventual work involves recreating the locations (190 or so) that weren’t in the Tiny Speck asset release (oh, Gwendolyn!) and figuring out the future of the client, but until we can keep the game going for the current community of alpha testers (thank you for your patience!) without an extraordinary support load, reliability is where it’s at–this is super-frustrating for all involved since the basic mechanics of the game are all there, but a more open test right now would not be supportable.

On that note–if you are or someone you know is interested in wading through server-side javascript and figuring out data consistency problems with an eye towards performance and scalability, drop by the forums, it’d be great to hear from you!

Written by: Octopoglitch on November 8, 2017
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This project is not endorsed by or affiliated with Tiny Speck, Inc. (the makers of Glitch) in any way.